



Recently celebrating the 10 year anniversary of his best-known game, Far Cry 2, Hocking brought together his favorite critical pieces in a seven-part blog series. To this attitude, Clint Hocking exists as a strong counterpoint: he’s a veteran developer known for several beloved games as well as the coiner of one of game criticism’s most enduring (and hotly debated) concepts, ludonarrative dissonance. It’s often said that game developers and critics speak two different and incompatible languages.
